
44_Project Daylight_AMProduction_PC
โ๏ธ Project Daylight
Final Fantasy Tactics meets classic D&D 3.5 in a combat-first tactical RPG.
๐ฑ GAMESEED 2026 Submission
Project Daylight is our submission for the GAMESEED 2026 PC Category. This build runs directly in your browser. This prototype represents the foundation of our vision for a combat-first tactical RPG focused on deep strategy, meaningful character builds, and handcrafted encounters.
Theme:
Inner Childhood Dream
Why ? Final Fantasy Tactics met with Tactical Depth of d20 RPG System have been a dream for us.
๐ฎ What is Project Daylight?
Project Daylight combines the battlefield tactics of Final Fantasy Tactics with the mechanical depth inspired by classic D&D 3.5.
Instead of building another massive 100-hour RPG filled with towns, dialogue, and lengthy exploration, we're asking a different question:
What if the combat was the game?
Every encounter is handcrafted to reward tactical positioning, party synergy, creative spell usage, and thoughtful character builds.
โ๏ธ Features
- ๐ฒ Deep D20-inspired tactical combat
- ๐ก๏ธ Character progression through classes, feats, spells, and abilities
- ๐ง Spellcasting, Attack Rolls, Saving Throws, and tactical positioning
- ๐บ๏ธ Encounter-focused gameplay connected through an overworld
- โป๏ธ Replayable handcrafted combat encounters
- โ๏ธ Every decision matters—from positioning to spell selection.
๐ง Current Prototype Status
Project Daylight is currently in Early Prototype.
Our current goal is to validate the core tactical combat experience before expanding into content production.
Currently Implemented
- โ Isometric Tactical Camera
- โ Grid-Based Movement
- โ Initiative System
- โ D20 Combat Mechanics
- โ Attack Rolls
- โ Saving Throws
- โ Spellcasting
- โ Combat Log
- โ Enemy AI
Content, visuals, UI, and balancing are still under active development.
๐ฏ Design Philosophy
We're not trying to make the next Baldur's Gate.
We're building the tactical RPG we always wanted to play.
Skip the campaign. Master the combat.
Every development decision is made with one goal in mind:
Make every battle memorable.
๐ Development Roadmap
- โ Core Combat Prototype
- ๐ Character Progression Expansion
- ๐ More Classes & Spells
- ๐ Encounter Variety
- ๐ Overworld Progression
- ๐ Visual Polish
โ ๏ธ Known Side Effects
- May cause excessive theorycrafting.
- May result in spending 30 minutes planning a single turn.
- Fireball continues to solve more problems than expected.
The development team is currently investigating whether this is actually a bug.
โค๏ธ Credits
Project Daylight wouldn't be possible without these amazing creators and resources.
-
System Reference Document (SRD)
Reference material used while implementing D20-inspired gameplay mechanics. -
Godot Tactical RPG Framework by ramaureirac
An invaluable open-source foundation and learning resource for tactical RPG development in Godot. - High Quality 16-bit Music Pack by Hydrogene
- Free Fantasy 200 SFX Pack by TomMusic
A heartfelt thank you to everyone who creates open resources that help independent developers bring their ideas to life.
๐ Special Thanks
Project Daylight draws inspiration from many incredible games that shaped our vision.
- Final Fantasy Tactics
- Dungeons & Dragons 3.5
- Pathfinder: Wrath of the Righteous
- Low Magic Age
- Dawnsbury Days
- Baldur's Gate
Thank you for inspiring this project.
๐ฌ Feedback
This is an early prototype, and your feedback is incredibly valuable.
Whether you've found a bug, discovered a balance issue, or simply have ideas you'd like to share, we'd love to hear from you.
Every great tactical RPG starts with players who enjoy breaking it. ๐
Thank you for playing Project Daylight!
May your Attack Rolls be high,
and your Saving Throws even higher.
| Published | 22 hours ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | AMProduction |
| Genre | Action, Role Playing |
| Made with | Godot |
| Tags | 35e, 3D, d20-system, dnd, final-fantasy-tactics, Pixel Art |
| Content | No generative AI was used |





Leave a comment
Log in with itch.io to leave a comment.